Saturday, October 6, 2007

Surveys~!

Finally, an update.

Nothing too grand, but SUCCESS has put up a survey for fans of the previous game to fill out. You can fill out the survey here. Of course, most of you probably cannot read Japanese. So, I've taken the liberty of translating the questions to the best of my ability. Knowing the entire hiragana alphabet can only take you so far.

1. Who many people did you play with in the last game?
A. 1 Person
B. 2 People
C. 3 People
D. 4 People

2. When you played the last game, how many COM opponents did you play against?
A. 1 Organization (Only NJW)
B. 2 Organizations (NJW + 1 Organization)
C. 3 Organization (NJW + 2 Organization)
D. 4 Organization (NJW + 3 Organization)

3. How many years did you play your last game?
A. 1-5 Years
B. 5-10 Years
C. 10-20 Years
D. 20-50 Years
E. 50 Years or more

4. Which prefecture did you base your headquarters at?
A. Your hometown (Keep in mind this game is supposed to be played by WHO LIVE IN JAPAN)
B. Your current residence
C. The hometown of your favorite character
D. Random

5. When recruiting/scouting a new wrestler, what did you take into consideration?
A. One's preference
B. The strength (nature) of the wrestler
C. Having an event (Cutscene)
D. 1P color or 2P color (Prefering one version to a character over another)
E. You hire the first person you find

6. Which command do you use to find new wrestlers?
A. Newcomer Test
B. Newcomer Scout
C. Transfer Negotiation

7. Which level did you invest into your hall equipment? (Size of the venues you can run)
A. LEVEL1 (holding up to 3,000 people)
B. LEVEL2 (holding up to 5,000 people)
C. LEVEL3 (holding up to 10,000 people)
D. LEVEL4 (maximum)

8. Which level did you invest into your wrestler lodgings? (Amount of wrestlers you can employ)
A. LEVEL1 (Up to eight wrestlers)
B. LEVEL2 (Up to ten wrestlers)
C. LEVEL3 (Up to twelve wrestlers)
D. LEVEL4 (Up to fourteen wrestlers)
E. LEVEL5 (Up to sixteen wrestlers)

9. Which level did you invest into your gym equipment? (Amount of coaches you can employ)
A. LEVEL1 (Two coaches)
B. LEVEL2 (Three coaches)
C. LEVEL3 (Four coaches)
D. LEVEL5 (Four coaches)

10. Which level did you invest into moving vehicles?
A. LEVEL1
B. LEVEL2
C. LEVEL3
D. LEVEL4

11. Which level did you invest into your company building?
A. LEVEL1
B. LEVEL2
C. LEVEL3

12. How many goods shops did you open?
A. Zero
B. 1-10 shops
C. 11-20 shops
D. 21-30 shops
E. 31-40 shops
F. 40 shops or more

13. Did you tie up more with overseas organizations, or oversea free wrestlers?
A. Overseas Organization
B. Oversea Free Wrestlers

14. When tying up with an overseas organization, how many did you tie up with?
A. Zero
B. One Organization
C. Two Organizations
D. Three Organizations
E. Four Organizations
F. Five Organizations
G. Six Organizations

15. How many coaches did you employ simultaneously?
A. Zero coaches
B. One coach
C. Two coaches
D. Three coaches
E. Four coaches
F. Five coaches

16. How frequently did you have a conversation with a wrestler in the gym?
A. Every month
B. Once every few months
C. Once a year
D. Almost never

17. How difficult was the Management mode?
A. Low difficulty
B. Normal difficulty
C. High difficulty

18. How difficult was training?
A. Low difficulty
B. Normal difficulty
C. High difficulty

19. At what point are you ready to push the reset button?
A. When a wrestler is injured
B. When special training fails
C. When a wrestler transfers to another organization
D. When an important match is lost
E. When a thief steals your money
F. When a vacation is held, but no event happens

20. What are you looking for in this sequel the most?
A. The addition of more wrestling moves/holds
B. Correction of the wrestler's natures (I guess making them more balanced and flexible?)
C. Additional events added to wrestlers
D. More freedom in the upbringing of a wrestler
E. Improved match making interface
F. Improved interface in areas other than match making
G. Shortened save/load times

21. If there are lines (of dialog) from the previous game you want to see in the sequel, please enter them.
Character Name:
Words and Situation:

22. (Unsual about this question. I believe it's asking which artist you like that you want to see design characters for WAS2.)
Artist Name:
Artist URL:

Thursday, October 4, 2007

No, the blog isn't dead.

There just hasn't been many updates from SUCCESS. They finished up adding the submitted dialog from fans, which apparently took up this entire month. I'd expect a new update fairly soon.

Tuesday, September 4, 2007

Dead Time

No actual WAS2 update today. I'd expect one sometime this week though. So, in the mean time, I figured I'd post some filler. I got a request a few days ago for pictures of the new girls that are going to be added in the game. The good news is I do in fact have some.

- Diana Lyall
- Garm Takanashi
- Maiden Sakurazaki (SHE'S A MAID~!)
- Witch Misa
- Hazuki Musumi
- Rei Kotobuki
- SA-KI
- Saori Saoyama
- Sonic Cat

Here are some pictures of the new gaijins taken from prior WA games.
- Bunny Bomber (Beauty Girl Wrestler)
- Lilly Sniper (Wrestle Angels Version 3)
- Janice Clare (Wrestling Angels Special)

Friday, August 31, 2007

8/31 update

As promised, SUCCESS has updated their site today with some new content. Unfortunately, I won't be able to give a full translation because some of my aids are unavailable at the moment, so I'm going simply on what I know from JAPN B1... ... ... I'll edit later with a more concrete translation.

SUCCESS has closed the new technique form. RYO on the developers blog stated that they had received over 2,000 suggestions today alone, and said that everyone was busy looking them over to consider the suggestions.

Following that, SUCCESS opened stage four of its User Participation Project. This time, they are inviting fans to send in dialog for the wrestlers to say in various situations, which are: Victory (When they win a match), Kill Without Fail (Then they use their finisher), Entrance (Before a match), and miscellaneous situations.

The site also confirms twelve new characters for the game, all coming from the popular i-mode adaptation, "Wrestle Angels i (Ai, for love)". Once I can get a comfortable translation, I'll edit the post and add their names.

EDIT: Here are the new names according to the site.

- Witch Misa *
- Migiri Oosora
- Garm Takanashi *
- Rei K
otobuki
- Saori Saoyama *
- Sonic Cat *
- Diana Lyall *
- SA-KI *
- Chiyoru Hoshino
- Hazuki Musumi *
- Maiden Sakurazaki *
- Melody Kobato *

* Denotes a 100% accurate translation.

Plus the previously announced gaijins voted for by the fans.
- Bunny Bomber
- Lilly Sniper
- Janice Clare

Thursday, August 23, 2007

8/24 Website update

SUCCESS has revealed the results of its Foreign Character Revival poll. I believe the top three are guaranteed to be added into the game. 4th and 5th are still listed, but they seen less important.

1st Place: Bunny Bomber (906 Votes)
2nd Place: Lilly Sniper (890 Votes)
3rd Place: Janice Clare (880 Votes)
4th Place: Corey Sniper (872 Votes)
5th Place: Miria Mears (552 Votes)

As part of the next phase in the User Participation Project, SUCCESS has set up a form allowing fans to submit what wrestling moves they want to see added in the next game. SUCCESS will continue taking ideas until 8/31. As far as I know, non-Japanese people can submit requests if you can type, or at least paste Japanese.

First Impressions

Welcome to my blog. The purpose of this blog is to report the progress of Wrestle Angels Survivor 2 (Tentative title) for everyone who isn't fortunate enough to understand Japanese.

I always hate first posts, so don't expect much. Anyway, here is a timeline of what we know.

7/27/2007: Wrestle Angels Survivor 2 is officially announced. The official website opens on the same day, along with a developers blog.

7/03/2007: Famitsu publishes an article on the game, revealing the first screen shots of the game, simply showing Mighty Yukino vs. Dynamite Rin and Chocho Caras vs. Toshimi Minami.

8/10/2007: SUCCESS announces a "ユーザー参加企画", or "User Participation Project". SUCCESS also announces that they've hired Alfa System to revamp the designs of the characters in the game, along with Homare Suetsugu for the designs of the gaijin (foreigner) wrestlers. They reveal new character designs for Dynamite Rin, Chocho Caras, and Daisy Cry, receiving a drastic makeover from their previous designs from WAS 1. On the same day, SUCCESS reveals phase two of their User Participation Project, giving Japanese fans the ability to vote on which gaijins from prior WA games would be included in the game.

8/22/2007: The second phase of the User Participation Project expires. SUCCESS has yet to reveal the results of the poll.